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- LiveMove Pro is fast and efficient!
- – Recognize up to 40 different motions on 8 Wii remotes or nunchuks simultaneously using less than 5% of the Wii CPU.
- – Total memory usage is typically below 700K.
- What's in the box?
- – A high-performance runtime library you can integrate into your game in just a few hours.
- – A Windows XPTM application for building motion recognizers from motion examples.
- – Sample applications, example code, full documentation, and more.
Our original white paper with some more details about how LiveMove 1.x worked is still available in
English or
Japanese.
- Enhance your gameplay!
- – Perfect your game controls by using LiveMove Pro to recognize any motion including complicated curves and nuances.
- – Iterate on your motion designs quickly! Create a motion recognizer from scratch in just a few minutes so you can experiment with all of your ideas.
- – Record signature motions from celebrities.
- – Adjust how easy or difficult moves are to perform for the player with simple controls.
- Cut development costs and improve quality!
- – Eliminate a lengthy and difficult production step required to use the Wii.
- – Remove uncertainty in the quality of your game-play by prototyping early and often.
- – Recognize anyone's motions. Recognizers are robust and accurate across all players.
Please e-mail: support[@]ailive.net for more information about evaluation copies and ordering LiveMove Pro.