Our clients include: 2Kgames, A2M, Activision, CatDaddy, Dropwave, EA, Ghostfire, Independent Arts, Machatin, Midway, Namco, Nintendo, Noviy Disk, PAM, Sproing, Visual Impact, Super Villian Studios, Ubisoft, Vivendi and Zoogames.

Read industry news about AiLive.

Games

Shipping games that use one of our runtime libraries include: Mortal Kombat, Puppy Luv, Cranium Kabookii, Order up!, Top Spin 3, Meine Tierpension Wii, and We Cheer, with many more coming soon!

Selected Reviews

"It's the most realistic tennis game on the Wii and great fun to play. If you have even a passing interest in tennis this is worth a look."

Official Nintendo Magazine UK review of Top Spin 3 [July 2008, p.73].


In its short history, the Wii has served up a number of games that have challenged players to flail their arms around in exaggerated motions to accomplish a variety of goals. We Cheer, Namco's new cheerleading game, looks set to trump all of these and become the ultimate in exuberant gestural gameplay. We got a taste of We Cheer's rhythm-and-motion-based action at a recent press event and were pleasantly surprised to find that, in addition to the enormous potential for embarrassment and silliness, We Cheer appears to offer a good bit of fun.

GameSpot review of We Cheer [April 2008].


You'll use motion controls to prepare each ingredient of a menu item. In Order Up!, the gestures aren't unnecessary waggles that would be better input with a button press. They actually make sense. You use the remote like a knife to chop vegetables. Turn it on its side to flip a burger. Shake it up and down to grate cheese. You have the option of using the nunchuk for navigation, but the entire game can be played comfortably with just the remote in one hand.

IGN review of Order Up! [August 2008].


While other Wii games can cause frustration with unpolished controls, Order Up! shines brilliantly...

GamePro review of Order Up! [July 2008].


Helix is a refreshing entry into the rhythm action genre and, without a doubt, one of the more worthwhile additions to WiiWare...if you enjoy a fun game that tries something different (and succeeds) then we can heartily recommend Helix to you. It is definitely worth the asking price.

WiiWare World review of Helix. [August 2008].


"Physically throwing that spear and yanking your foe towards you is immensely satisfying - it's given the franchise a new appeal."

Games(TM) review of Mortal Kombat [July 2007, p.122].


" ... enacting one of eight gestures - towards-away, up-down, downwards semicircle, etc - instantly summons these ludicrous acts of screen engulfing violence. ... the simplicity of the gestures and, more importantly, the tightness with which the game registers them, allows for instant accessibility."

CVG review of Mortal Kombat.


"The new motion-controls - a feature we cringed at when first announced - unexpectedly make the game that much more enjoyable."

VideoGamer review of Mortal Kombat.


"The new gesture based controls seem like a bad idea, and yet in practice they feel responsive and satisfying to perform...."

IGN review of Mortal Kombat.

Quotes

"This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."

"Nintendo saw the potential in LiveMove last year, and AiLive has done it again, we expect to see a wave of new games that take full advantage of the Wii motion controls based on LiveMove Pro."

"The Wii console and remote have redefined the game industry, the revolutionary LiveMove 2 development tool takes the remote to the next level and enables Wii developers to capture the heart and soul of many existing and new players."

Genyo Takeda - General Manager of Integrated Research & Development Division of Nintendo Co, Ltd.


"Mortal Kombat: Armageddon brings Midway's top-selling and award winning franchise to the Wii expanding the experience to a broader audience with its simple and intuitive gameplay. The new control scheme makes it easy for the novice player or non-gamer to pull off special moves and fatalities just like a master martial artist."

Steve Allison - Chief Marketing Officer, Midway.


"Using LiveMove we were able to build a game that had a variety of complex moves. AiLive was also very responsive to our support requests during development, and were a very professional company to work with. We're very much looking forward to the new LiveMove 2 product and commend LiveMove on working with Nintendo to push the boundaries for motion interaction."

Ed Roman - CEO, Ghostfire Games.


"The LiveMove gesture detection is simply phenomenal, the tools are flexible and easy to customize, and their support staff is knowledgeable and responsive. If you are developing for the Nintendo Wii, you owe it to yourself to check out this remarkable piece of software."

Jan-Erik Steel - Game Developer, Vicarious Visions, Inc.


"I found AiLive to be easy and intuitive to use. It allowed us to integrate motions into our game that would've otherwise taken a significant amount of time to implement on our own."

Daryl Pitts - President/Executive Producer, JGI Entertainment / Kung Fu Factory.


"Our experience of AiLive was fantastic. This innovative SDK was a dream solution to a complex feature of Wii game development - the inclusion of the innovative Wii-Mote."

Baldwin "Bobby" Yen - Game Developer, JGI Entertainment.


"Within minutes of installing the SDK our team were up and running. Within a day we had captured all of the player moves, the real-time sampling tools an absolute breeze to work with. A day or so of playing with tweaks, such as tolerances, sampling additional data sets and our work, what should have taken at least a good month if we had not had AiLive, was complete.

AiLive allowed us flexibility in our incredibly tight schedule to work on making our game fun for the kids to play - not having to deal with low level libraries.

Thank you for such a great product!"

Martin Hooley - CEO, Blue Monkey Studios Inc.


"It's been just a month since we started using LiveMove Pro, but I can say it has greatly increased productivity because we don't need programmers to implement sophisticated motion controls.

One thing that surprised me is the quality of their Japanese support. I didn't have too high expectation at first in this regard, considering AiLive is not a Japanese company, but they did communicate well with us in Japanese even when we were still considering a purchase.

Once we bought it, we asked of their support some very technical questions in Japanese, such as the meaning of a specific parameter of a specific function, and received solid answers. So our staff can ask questions in Japanese, without worrying they are from abroad. Also, we are satisfied with their quick response.

Almost all inquiries have been answered within a matter of several hours to a half day.

I can fully recommend it to other developers in Japan."

Yoshitaro Honjo - CEO, DropWave Inc.